Trism 在 iTunes App Store 前2個月賣超過 25萬美金, 在 Android store
6 月 2 號開賣 (至今近 3 個月) 只賣出 $1,046
"Android Market Sales, Are Those Tears or is it Raining in Here?"Our two best selling games have been ranked and are currently ranked pretty highly on that hard to find list of paid apps. RetroDefense was #1 for a while and is currently around #12 with a perfect 5 star rating. Battle for Mars is currently #5 overall with a 4.5 star rating. Both of these games are selling for $4.99, which is on the upper end of the price range. Finally, both of these games have been featured by Google in the market app and on the Android website. So with all this in mind, here’s our daily Android sales for this August (these numbers include sales from our other two apps, but they barely register):That’s a $62.39 daily average. Very difficult to buy the summer home at this rate.
It appears this isn’t just our problem. To see examples from other companies just look in the market, a sales range is listed right in the summary of the app. A good example is the well known game Trism, which sold over $250,000 in it’s first two months on the iPhone. On Android it has sold, to date, less than 500 copies. That’s $1,046 total earnings, max. How psyched are those guys that they ported a huge hit to Android and can’t even cover a party sub for the release dinner? By comparison, if you were an iPhone developer with a game in the #5 spot, you’d likely be earning around $3,500 a day (based on recent numbers from tap tap tap). Here’s what that comparison looks like in a gratuitous graph: