有興趣的話可以到官網上看一下
英文版http://us.battle.net/d3/en/blog/8953696/developer-journal-itemization-update-3-5-2013
中文的話在tw.battle.net/d3 第一篇就是
(大家比較期待的應該是一次全部鑑定還有傳奇裝備煉獄掉落數值吧)
另外1.08已經確定的部分可以到藍帖上參考一下
http://us.battle.net/d3/en/forum/topic/8087879561?page=4#76
Mob density
Acts 1, 2, and 4 will be receiving some adjustments in Inferno difficulty games. We want to try to make all of the acts as comparable as possible so that players don't feel they always have to farm the same areas of the game repeatedly, diversity is the spice of life.
Multi Craft
We want to make it easier to craft lots of items, so we plan on giving players the ability to specify how many of an item they want to craft and then to make that many. Want to make 20 Archon Shoulders of Dexterity? Cool, push the button and watch it go.
AH tooltip compare
Ever wish you could compare the item you are thinking about buying with the item you are wearing? You want it, we want it, and we hope to have it in game soon.
感覺最近D3的更新似乎都很不錯阿,現在偶而也會回鍋一下開打幾場
2.傳奇將不再固定等級,跟黃裝一樣隨怪物/寶箱的等級改變掉落等級,數值範圍可能增加:問題是可骰的詞綴不會變動呀!?比如奧戒不會有大三元呀....但是我買來冰著的錘拳可能會有63級錘拳!?換句話說有可能會出現攻擊力破千的錘拳!?雖然還是沒洞,但我想價格應該會飛天~打紅門專用武器~~(迷之音:反正你也打不到+買不起)
3.降低黃裝掉落率,但提高數值範圍,增加一鍵全部鑑別寶物:我想到的是高帥富這下更爽了,但是像我這種貧苦窮僧,都靠撿黃裝回去賣籌小錢的人,這下要加入丐幫了...

但是有一個效應會出現吧?就是淚珠之類的做帳號綁定裝備必須+用量又大的材料可能會更貴了....因為打掉裝備有時只會出精華不會出淚珠,週末亞服漲到2800一顆,這種一次都要幾百上千顆的耶...我是覺得拆黃裝比較會出淚珠...當然我藍裝61等以厚的也會看情況撿(比如戒指、護身符、腰帶這種只佔一格的)。
4.研討製作酷炫裝備與改善既有裝備等諸多可能性,藉此來回收金幣:拜託給我打洞....那些有洞的都是億起跳....
5.有人只農ah,不農怪,拍賣場對遊戲的害處超過益處,這很複雜,他們不想去擋農ah的人,但如何讓這些人覺得農怪比農ah更佳,目前提出檢討的可能方式例如調高特定怪掉特定傳奇機率:我看很難處理...農ah的人不一定是想要特定怪的傳奇,也不一定是拿他來賣就能賺大錢(因為不會比農ah有效率,會比農ah還有效率的話,那樣裝備只會貶值),農ah的最主要的是想賺金幣,然後拿去賣成現金或買戒指、護身符、手套等大三元裝或其他非限定裝備...如是如此,其實也沒這麼多npc可以一人配一件傳奇讓他們提高掉落率...不過這樣好像向d2靠攏了???雖還沒確定,但這樣改算好事吧~
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