dreamfactory wrote:
>>原文...(恕刪)
那只是玩家穿鑿附會而已
藍帖根本沒說
他的重點應該是這串吧
because we don't believe our design approach should be constantly noodling with really important things, like stats. It should only be when we have an extreme situation developing, and we felt that was the case with IAS.
我們設定不能隨便亂改, 除非是很重大的影響, 像屬性等等, 除非有很誇張的狀況, 就像我們這次對功速的感覺
不要自己嚇自己