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武憎在地獄~真正職業是按摩師~!

現階段武僧跟野蠻人到了煉獄就是屎...

最好笑的是BZ今天早上剛對祕術師動了刀

下午決定要對武僧開刀 打算要NERF... WTF


近戰已經夠可憐了,還要被砍 bz你好樣的
恩阿~

努力.賺錢.練等.買寶中~

地獄小怪第一章(金色.藍色名子)

我被摸幾下血就到底~

被燒跟被毒就不用說~

大家加油阿~!!
@@

有新消息嗎???

動啥刀~~??

是動強還是動弱

james347033 wrote:
目前52級武憎== ...(恕刪)


我的巫醫55級 dps都可以弄到6K了耶= =

2K打起來一定跟抓癢一樣的啊
武憎到煉獄應該是做修甲的了
美服藍帖

We're in the process of removing the on-use benefits of the Mantra of Healing
rune, Boon of Protection. The hotfix change is:

Amount of damage absorbed is now capped at the amount of healing provided by
Mantra of Healing in the first 3 seconds after activation


We recommend discontinuing its use until the rune is replaced with a new rune
and mechanic in a future patch.

The Boon of Protection rune was approximately ten times over its budget on
the benefits it provided, and it was quite simply a mistake on our part to
let the rune ship as it was. We don't intend to take these quick and drastic
measures often, but considering the severity of the issue, we felt it
important to correct it swiftly.

We're shooting to post a full list of recent hotfixes tomorrow, and will be
looking to answer questions once that's live


簡單來說回血靈氣會HOTFIX

另外一篇針對兩個近戰職業的官方意見

Let me follow up by saying that in general class balance is an ongoing
investigation, and by no means do we believe the game is now perfect, but
we're also seeing evidence that supports """(with a few nerfs to wizard and
demon hunter) the monk and barbarian are not as bad off as they seem."""

翻譯米糕:其實武僧跟野蠻人不差,祕術跟獵人可能會NERF以求平衡. (要死做伙死就對啦)

A large part of the monk and barbarian designs are based on survival models
that mimic the concept of the class itself. The idea of a monk is that he
survives through being agile and difficult to hit, and his healing and
survival scales particularly well by focusing on mitigation stats like dodge,
resists, and armor. The concept of the barb is that he survives through a
huge health pool, and healing himself through damage (%life on hit stats),
which is potentially a bit obvious with all the life return skills but can't
be overstated.

翻譯米糕:武僧跟野蠻人沒大家想的那麼糟糕,原先設定就是讓武僧以高靈敏、高護甲及抗性

還有自補技能來維持生存能力. 而野蠻人則靠高血量跟吸血能力來生存. (這是哪國的JOKE?)

The game is young, there were some skills that threw things out of whack, and
we expect the landscape to settle out a bit more evenly. Or at least change
again so we can continue to monitor the impact. Maybe we're wrong, maybe
there's no current chance for monk or barbarian to compete with ranged, but
our current suspicion is that's incorrect and until we know for sure we're
not going to turn any dials.

翻譯米糕:目前看起來野蠻人跟武僧沒啥大問題 L2P~ (BZ 法克尤)



最新消息

美版實裝HOTFIX 獵人煙霧彈持續時間縮短 看來遠程都要被下修了
我野蠻人58級


攻擊八千
血三萬


地獄第四張 都被藍怪秒


法術好痛喔
不一定吧 我在美服見過猛得不行的武僧

不過也有武僧是比較當坦克在用的

拿個"無能"當圖示也違反板規? 也叫觸犯政治? 01文字獄到這種地步啊?

ty880336 wrote:
現階段武僧跟野蠻人到了煉獄就是屎...

最好笑的是BZ今天早上剛對祕術師動了刀

下午決定要對武僧開刀 打算要NERF... WTF

近戰已經夠可憐了,還要被砍 bz你好樣的



BZ表示:我最喜歡玩弄近戰了,不相信可以去參考WOW的戰士&聖騎

傷害問題,我是不喜歡去拍賣場
都自己慢慢玩
昨天翻到一把武器dps破3k
伏魔+旋風,打地獄跟boss小怪很快
變態小頭目還是滅爽爽就是了
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