sautiller wrote:
另外, 1998 年推出的 Dreamcast 電視遊樂器, 它的 CPU 就是 128 位元的 FPU (浮點運算單元),
以某種程度來說, 它就是 128 位元的 CPU.
俗稱的 CPU 幾位員不是這樣算的吧 =.=
chiouss wrote:
俗稱的 CPU 幾位員不是這樣算的吧 =.=
sautiller wrote:
另外, 1998 年推出的 Dreamcast 電視遊樂器, 它的 CPU 就是 128 位元的 FPU (浮點運算單元),
以某種程度來說, 它就是 128 位元的 CPU.
.......
一般的說法是以 CPU 一次 clock cycle 可處理的整數的位元數來歸類.
...(恕刪)
笨冰 wrote:
有這種事?現在有12...(恕刪)
ycweng wrote:
1998年的DreamCast用的是Hitachi的SH-4處理器,那是一顆32位元的處理器,具有SIMD/Vector Floating Point Unit,但不代表SH-4是一顆128位元處理器
sautiller wrote:
不過, 當時 Dreamcast 在報章雜誌的文宣, 的確有強調它是 128-bit 的處理器. 這邊有提到:
http://en.wikipedia.org/wiki/History_of_video_game_consoles_%28sixth_generation%29#Number_of_bits_and_system_power
Quoted: The importance of the number of bits in the modern console gaming market has thus decreased due to the use of components that process data in varying word sizes. Previously, console manufacturers advertised the “n-bit talk” to over-emphasize the hardware capabilities of their system. The Dreamcast and the PlayStation 2 were the last systems to use the term “128-bit” in their marketing to describe their capability.
...(恕刪)