[WOW][轉貼] 盜賊 1.12 版新天賦初步預覽

隨著每個職業的更新. v1.12 版輪到盜賊的天賦做更新. 請接下去看...^_^

轉貼開始
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原翻譯者為Ptt WOW版,wangan版友
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來源:Blizzard盜賊官方討論區 藍帖

The review is well underway and we wanted to share a sort of
first glimpse into the changes being made for the rogue talent
review. Keep in mind that these changes are not complete or
final, and the below information is likely to alter as we move
into our testing phases. While not everything is listed, the
below list encompasses the majority of changes being made in
the review.
盜賊新天賦的設計正在有條不紊地進行中,並且現在我們樂意於先透
露出一部分關於新天賦的資訊。記住這些改動可能與最終確定的有所
不同,並且我們也會在測試期間對其作出相應的調整。以下就是新天
賦中可能出現的重大改動。

I'll be working in the weeks to come to get as much additional
information as possible, but it is likely that quite a bit of
the final information regarding talent changes will not be fully
announced until the talent calculators go live. Of course you'll
also be able to actually play around with the changes too once
the Public Test Realms go up.
我會在近期努力獲得更多有價值的資訊,但是全部改動並不會先於最
終的天賦模擬器公佈。當然,在我們的測試伺服器開放以後,你可以
對新天賦先行體驗。

I'm going to just list the changes and provide additional
information where possible or necessary. Let's get to it.
切入正題。

# The following talents have been removed: Improved Deadly Poison,
Improved Distract, Throwing Weapon Specialization, Improved Vanish,
and Rapid Concealment.
以下天賦被移除:強化致命毒藥,強化擾亂,投擲武器專精,強化消
失,快速隱藏。

# Improved Instant Poison is now "Improved Poisons" and increases
your chance to apply ALL poisons by 2/4/6/8/10%.
強化速效毒藥現在被強化毒藥天賦所取代,增加所有毒藥的生效幾率
2/4/6/8/10%。

# Rapid Concealment has been merged with Camouflage, by combining
these talents you not only get a great talent to start off the
tree, but obviously it frees up a number of points to be spent
elsewhere.
原先的快速隱藏天賦和偽裝天賦合併。由於此,你不僅在天賦樹的頂
端獲得了一個強大的天賦,而且解放了大量的天賦點以便投入到其他
地方。

# Murder will now also apply to all finishing moves. The benefit
this will provide to output and attack combinations is fairly
straightforward.
謀殺天賦現在會作用於所有終結技。這個改動使整體輸出能力增加,
並且使你的連續技更加直截了當。

# Vile Poisons now gives your poisons a chance to resist dispel
effects, in addition to increasing poison damage.
惡意毒藥天賦現在使你的毒藥有更大幾率抵抗驅散法術,同時增加了
毒藥的傷害。

# Improved Kidney Shot has been changed, and will instead increase
the damage taken by the target while they are affected by Kidney
Shot. This talent no longer reduces the cooldown of Kidney Shot.
強化腎擊天賦被修改,現在該天賦不再降低腎擊的冷卻時間,而是增
加目標在被腎擊狀態下所受到的傷害。

# Improved Sprint has been changed, and will instead have a 50/100%
chance to remove all movement impairing effects when you activate
your Sprint ability. This talent no longer reduces the cooldown
of Sprint.
強化疾跑天賦被修改,現在該天賦不再降低疾跑的冷卻時間,而是有
50/100%的幾率在發動疾跑的同時移除移動限制效果。

# Improved Evasion renamed to Endurance, and will add a Sprint
cooldown reduction.
強化閃避更名為耐久力,在原有效果的基礎上增加了降低疾跑冷卻時
間的功能。

# New talent Weapon Expertise in the Combat tree, increases your
weapon skill with all melee weapons. The recovery of damage with
an increased weapon skill should be a good boost to overall output.
新天賦武器專家被安置在戰鬥天賦樹中,效果為增加所有近戰武器的
武器技能。這對盜賊的整體輸出能力是個極大的增益。

# Initiative is being reduced to a 3 point talent, but resulting
in the same 75% end chance to add an additional combo point.
加滿先發制人天賦所需要的天賦點被減少到3個,最終效果不變。

# Elusiveness is being reduced to a 3 point talent, but resulting
in the same 75 sec cooldown reduction to Evasion, Blind, and Vanish.
加滿飄忽不定天賦所需要的天賦點被減少到3個,最終效果不變。

# Ghostly Strike now has a reduced Energy cost, the reduction of
Energy was enough to make it necessary to also reduce the damage
output slightly.
鬼魅攻擊所需的能量減少,這一改動也使略微降低其傷害成為必要。

# Improved Garrotes damage reduction will be removed. This is being
changed as part of an overall improvement for Garrote.
強化絞喉天賦降低傷害的效果將被移除。

# Setup is being moved higher up in the tree, becoming a 16 point
talent with no prerequisites, helping move the talent in reach of
specific builds.
調整天賦被移到天賦樹更高的位置上,僅僅需要16點天賦就可以加出
,並且無任何前置。

# New talent Heightened Senses in the subtlety tree, increases your
Stealth detection, and reduces the chance for you to be hit by spells
and ranged attacks.
新天賦高度敏感被安置在敏銳系天賦樹中,增加偵測潛行的能力,並
且降低被法術和遠端攻擊命中的幾率。

# Hemorrhage will be moved up in the tree to become a 21 point
talent. This should help to place the ability in a more reachable
position, and allow for a little more versatility with specific
talent builds.
出血被移動到敏銳系天賦樹的21點位置。這使得出血更容易在某些類
型的天賦中發揮更大的作用。

# New talent Deadliness in the Subtlety tree, increases your Attack
Power by a percentage.
新天賦致命被安置在敏銳系天賦樹中,效果為按百分比增加攻擊強度。

# Premeditation will have its Energy requirement removed, changed
to an instant cast, and range increased. Its cooldown will remain
the same. Premeditation will now be pre-reqd by Preperation.
發動預謀所需的能量值被移除,變為瞬發,射程增加。但其冷卻時間
不變。現在預謀需要預備天賦作為其前置。

# Vanish will now remove effects that allow the caster to remain
aware of the rogues presence, such as Mind Vision and Hunters Mark.
消失現在會移除使用者身上的潛行偵測法術,如心靈視界和獵人印記。

# Garrote, Rupture, and Eviscerate are being increased in damage.
More details to come.
絞喉,割裂和剔骨傷害增加,我們會逐步放出更詳細的資料。

# Expose Armor will now reduce armor by a percentage.
破甲現在按百分比計算效果。

I'll be continuing to speak with the designers and collecting
as much additional information as possible in the coming weeks.
我會繼續保持和設計師的聯繫,盡我所能搜集更多有價值的資料。

Thanks for reading.
謝謝閱讀。
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以上只是初步更新的內容. 實際上還需等到 Test server 放出來測試才會知道.

不過 1.12 把一些很雞肋的天賦都做了大翻新.
如果出血公式沒有變動的話. 出血賊是未來大家想要玩的一個方向.
同時 1.12 版也增強的 PK 的實力. 消失、疾跑變得更好用了.
對於天賦點數也節省不少. 期待 1.12 Test server....^___^
2006-07-07 10:29 發佈
文章關鍵字 天賦 1.12
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