暗黑3 : 怪物的生活 !! 小格子裡的大裝備

原文:http://www.diii.net/blog/comments/bashiok-on-ffa-monsters-and-visual-inventory/
翻譯:papercutzg

Bashiok answered a couple of useful questions in the b.net forums today. When someone asked if monsters would fit other monsters or only players, he said:
今日Bashiok於BN論壇上答覆了一些有價值的問題。當有人問及怪物是否只是為玩家而生時,他說:
「It would be naive to think that with all of the creatures, demons, and monsters in the world of Sanctuary that they’d all purely be concerned with killing you and you alone.」
「如果誰覺得庇護所裡所有生物、惡魔和怪物的日程安排上只有【殺死英雄!!】的話。那麼他也太幼稚了。」
And when someone asked about the inventory system and finding a balance between endless inventory space and making items clearly visible, Bashiok said:

當有人問及背囊系統及如何平衡小格子和大物品時,他說:
「We have an awesome UI guy (Mike Nicholson) who is constantly iterating on the interface. Right now it has a lot of the core pieces of what we want, but it’s still being worked on fairly heavily. Specifically regarding item images and being able to see the artwork - being able to reach a happy medium between single slot and having nice big item images is something we’re striving for.」
「我們有個不斷完善背囊分界面的UI天才(Mike Nicholson)。我們現在已經有了一些重要的進展,但背囊部分的工作量還是非常大的,特別是關於物品的圖標和可視化的美工圖樣---我們這在努力爭取在小小的物品格子和清晰的物品圖標之間達到一個完美的平衡。」
2008-10-09 17:05 發佈
擔壓擔阿 擔摩game~(台語)

希望這次空間大點,不然對收集set的人真的很痛苦

到底何時才能玩到D3~~~~~~~~~~擔摩game~
我覺得怪物掉出不太應該在他身上出現的東西 會有點傻眼
人形怪比較能接受,也許那是牠們殺戮玩家的戰利品

掉出他們身上的裝備就比較擬真了

不過空間不夠的問題 (符文跟弓一樣大片...?) 實在是不太好接受,也是之前的痛啊
這方面倒是希望跟 WOW 一樣,一件一小格最棒了
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