這是兩天前EA在E3發表會展出的《戰地風雲3》Frostbite 2引擎畫面
請注意右下角的PS3 IN-GAME FOOTAGE,為BF3在PS3上的遊戲實際運行畫面
DICE的Frostbite 2引擎團隊資深軟體架構師(Senior Software Architect)-Johan Andersson後在該討論串中發表(ID為repi):
http://forum.beyond3d.com/showpost.php?p=1557390&postcount=2575
We did show it in the EA E3 press conference for BF3, in the Frostbite trailer
Those two clips are from the PS3 version, and yes it runs at 30 fps, though very close to the limit
http://forum.beyond3d.com/showpost.php?p=1558033&postcount=2594
Currently we render 1280x704 on PS3 with MLAA, no scaling. Those shots were 1280x720 though.
也就是說BF3在PS3的畫面解析度是1280*704
並採用和戰神3、小小大星球2一樣的MLAA反鋸齒特效
之前在GDC展時,DICE也曾表示BF3將對PS3的Cell進行優化:
SPU-Based Deferred Shading in BATTLEFIELD 3 for Playstation 3
看來成果是可以期待的~
Battlefield 3 - E3 2011: Frostbite Trailer: