不管是 FrostBite 或 U4 這兩個遊戲引擎...都讓人嘆為觀止
U4 添加了以下技術
New material layering system, which provides unprecedented detail on characters and objects
Dynamically lit particles, which can emit and receive light
High-quality temporal anti-aliasing, eliminating jagged edges and temporal aliasing
Thousands of dynamic lights with tiled deferred shading
Adaptive detail levels with artist-programmable tessellation and displacement
Millions of particles colliding with the environment using GPU simulation
Realistic destructibles, such as walls and floors
Physically based materials, lighting and shading
Full-scene High Dynamic Range reflections with support for varying glossiness
Illuminating Engineering Society (IES) profiles for realistic lighting distributions
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